![]() ![]() Their fathers were close friends, which is how Koutsouliotas and Stavrou know each other since they were kids. Stavrou lost his father to an aneurism two years ago. Koutsouliotas lost his father to a stroke in 2009. I agree with Morie that Koutsouliotas and Stavrou are a little naive, perhaps intentionally, but I also believe them when they say that Project Elysium grew out of genuine, personal struggle with grief. The third leg of the business is traditional celebrity necrophilia ![]() We're just taking that one way conversation and putting it in virtual reality." "I go to the cemetery a lot and see my dad's gravesite. "Think of it like talking to a photo, or going somewhere that makes you think about that person," Stavrou said. She told me the headlines suggesting VR can bring people back from the dead had her shaking her head.Įven Koutsouliotas and Stavrou had a more measured explanation for what they hope to achieve when I talked to them. Jacquelyn Morie has 25 years of experience developing virtual reality, most recently at All These Worlds, a company she founded to create virtual worlds for clients like NASA and the US Army. ![]() The headlines you could weave out of that pitch are hard to resist, but ultimately misrepresentative of what virtual reality can achieve. Its creators, Paranormal Games' co-founders Steve Koutsouliotas and Nick Stavrou, promise to work with clients to create 3D models of their deceased loved ones in a custom-made virtual environment. It's not surprising that Project Elysium is the entry that's received the most attention so far, at least from the media. The contest also offers a chance to impress Oculus founder Palmer Luckey and chief technology officer John Carmack, among other judges. Project Elysium is one of 1,700 submissions vying for a $1 million prize from Mobile VR Jam 2015, a contest sponsored by Oculus VR, makers of the Oculus Rift headset. ![]()
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