![]() ![]() ![]() Players will have to use their knowledge of order of operations to solve each equation in order to move along the levels. Mathman provides players with a fun way to brush up on basic math skills: addition, subtraction, multiplication and division. These equations get trickier and trickier as you move on and you’ll need to think fast to defeat the ghosts! What You Learn From Playing Mathman Remember the order of operations? When solving one of the equations, you’ll want to keep ‘PEMDAS’ in mind: multiplication before division, division before addition and subtraction is last. The printable Pac-Man math file can be used in several ways to encourage. When you eat a “?” dot, you’ll get the advantage over one ghost, but make sure you’re keeping an eye on the others as you move so you won’t get trapped! Materials needed: One PacMan Math Free Printable (separate download) and Wikki Stix. The ghosts will follow you around the board. Eating the dots will give your total score a boost and also gives a fun extra challenge to each level. Challenge yourself to try and collect all the dots on the board before defeating the last ghost. You only have three chances to complete each round - so make sure your math is correct before going after a ghost! Mathman Tips & TricksĮat your fill. We can imagine gluing together one pair of opposite sides to get a cylinder, and then gluing together opposite ends of the cylinder to get a torus. Topologists like to describe the torus differently: you start with a square, and 'identify opposite sides'. To most people, a torus is a donut-like shape. You’ll get an equation on the bottom of the screen and can only eat the ghost with the number that solves the equation. Replacement for the Pac-Man grid analogy. Avoid the ghosts and eat the dots to raise your score. Use the arrow keys to move Mathman around the screen. ![]()
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